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Everything we know about playable ads: what they are, the specs for every network, how to test and iterate them, and what they cost.

New · 29 Oct 2026 · 23 new pages

Make playables yourself. Make them perform.

Higgsfield vs Genie.a prompt or
your game.
NewComparison · 12 min read

Higgsfield Playable vs Genie Playable: which one fits a mobile game UA team?

Higgsfield builds a game from a prompt and exports it as an ad on Enterprise. Genie builds from your own game, self-serve. Inputs, networks, pricing and who should pick which.

version one, monday.version two,
next week.
NewComparison · 14 min read

Which playable ad tools are best for fast creative testing and iteration?

Nine tools compared on the full loop from a read to the next live version: how each makes version two, in-ad analytics, export and cost. Plus a weekly loop.

one source.every
network.
NewComparison · 11 min read

Which playable ad tools let marketers publish one playable across every ad network?

Nine playable ad tools compared on network coverage, who does the export and cost, plus the checklist for what multi-network export has to include.

Briefto firsttest.
NewGuide · 9 min read

How do you make a playable ad? A beginner's guide

Three ways to start a playable ad, then the nine steps from concept and hook to specs, QA, upload and your first test. Written for UA teams.

Cut, iterate
or scale. The metrics that decide.
NewGuide · 11 min read

How do you know a playable ad is working?

The metrics that matter for playable ads, what to compare them against, how long to wait, and when to cut, iterate or scale. A method for UA teams.

One change
per test. Test design in plain language.
NewGuide · 11 min read

How do you A/B test playable ads?

Test design for playable ads: what to vary, sample size in plain language, testing setups on AppLovin, Meta, Google, Unity and TikTok, naming and mistakes.

NewGuide · 10 min read

Playable ad networks: where should you run playables, and how do you choose?

AppLovin, Unity, Meta, Google, TikTok, Pangle, Liftoff, Mintegral and Moloco compared for playables, with specs and a choice framework by genre and budget.

First buildtoadvanced.
NewChecklist · 9 min read

Playable ad best practices: a checklist from first build to advanced

A playable ad checklist in three levels: beginner basics, intermediate testing habits and advanced iteration.

nine tools.every approach,
compared.
UpdatedComparison · 14 min read

Best playable ad tools in 2026: every approach, compared honestly

Playworks, Playturbo, PlayableMaker, Playable Factory, Craftsman+, Segwise, Sett and Genie Playable compared: how each works, who it fits, what it costs.

Also new Can marketers make playable ads without a developer?What are the Unity Ads playable ad specs in 2026?What are the Mintegral playable ad specs in 2026?What are the Liftoff (Vungle) playable ad specs in 2026?Playable ad statistics 2026How do you set up an in-house playable ad workflow?What can AI playable ad generators actually do in 2026?Which playable ad tools can marketing teams use without a developer?Free playable ad makersIn-house vs agency vs freelancerWhat are the best Sett alternatives for playable ads?What are the best Segwise alternatives for playable ads?What are the best PlayableMaker alternatives?What are the best Craftsman+ alternatives for game studios?Genie Playable

Getting started with playable ads

Briefto firsttest.
NewGuide · 9 min read

How do you make a playable ad? A beginner's guide

Three ways to start a playable ad, then the nine steps from concept and hook to specs, QA, upload and your first test. Written for UA teams.

First buildtoadvanced.
NewChecklist · 9 min read

Playable ad best practices: a checklist from first build to advanced

A playable ad checklist in three levels: beginner basics, intermediate testing habits and advanced iteration.

Nodeveloperneeded.
NewGuide · 10 min read

Can marketers make playable ads without a developer?

Yes, for most playables. What marketers can build alone today, where a developer is still needed, and the trade-offs of each tool type.

Trybefore youinstall.
Basics · 7 min read

What is a playable ad?

A playable ad is an interactive ad that lets people try a slice of a mobile game before installing. How it works, where it runs, and 2026 stats.

Your game,nowplayable.
Guide · 11 min read

How to make a playable ad from your own game (without rebuilding it)

Three ways to turn your game into a playable ad: engine export, HTML5 rebuild, or building from your APK. Steps, specs, testing and mistakes to avoid.

Firstapplovintest.
Guide · 7 min read

Your first playable for your first AppLovin campaign

A starter guide for small studios: budget, creative mix, how to build and test your first AppLovin playable, and what to do in the first two weeks.

Hook,tutorial,end card.
Basics · 7 min read

Anatomy of a playable ad: hook, tutorial, fail state, end card

The five parts of a playable ad, what each one has to do, how long it should take, and what the data says about lead-in video, tutorials, win vs fail and end cards.

Everyterm,plainly.
Glossary · 8 min read

Playable ads glossary

Plain definitions of MRAID, end card, IPM, D7 ROAS, creative fatigue, reskin, misleading ads and more, written for mobile game UA and creative teams.

Specs by network

NewGuide · 10 min read

Playable ad networks: where should you run playables, and how do you choose?

AppLovin, Unity, Meta, Google, TikTok, Pangle, Liftoff, Mintegral and Moloco compared for playables, with specs and a choice framework by genre and budget.

NewSpec · 7 min read

What are the Unity Ads playable ad specs in 2026?

Unity Ads playable requirements: single HTML under 5 MB, MRAID 3.0, mraid.open, no network requests. QA checklist and rejection fixes.

NewSpec · 7 min read

What are the Mintegral playable ad specs in 2026?

Mintegral playable rules: 5 MB ZIP, matching file names, window.install, gameReady and gameEnd, free rotation. QA checklist.

NewSpec · 7 min read

What are the Liftoff (Vungle) playable ad specs in 2026?

Liftoff playable rules from its own docs: 5 MB HTML or ZIP, mraid.open or window.Liftoff.open, Vungle download events, what to ask your rep.

Spec · 7 min read

Playable ad specs by network (2026): size limits, MRAID and file format

File size, format, MRAID and click-out call for AppLovin, Unity, Meta, Google, TikTok, Pangle, Mintegral, Liftoff and Moloco.

Spec · 6 min read

AppLovin playable ad requirements and how to test before you upload

AppLovin's 2026 playable rules: 5 MB single HTML, MRAID 2.0, mraid.open. Plus how to test with Playable Preview and fix common rejections.

Spec · 6 min read

Meta playable ad specs: Facebook, Instagram and Audience Network

Meta's 2026 playable ad rules for Facebook, Instagram and Audience Network: 5 MB HTML or ZIP, no mraid.js, FbPlayableAd.onCTAClick, placements and testing.

Spec · 6 min read

Google Ads and AdMob HTML5 playable specs

Google's 2026 rules for HTML5 playables in App campaigns and AdMob inventory: 5 MB ZIP, ExitApi.exit, orientation meta tag, allowed libraries and validation.

Spec · 5 min read

TikTok playable ad specs

TikTok's 2026 playable rules: ZIP under 5 MB with index.html and config.json, the TikTok Playable SDK, window.openAppStore, orientation and testing.

Spec · 7 min read

Why is my playable ad over 5 MB? How to cut file size

Where playable ad file size really goes (base64, video, fonts, engine code) and how to get under 5 MB, with 2 to 3 MB as the practical target.

Strategy and performance

Cut, iterate
or scale. The metrics that decide.
NewGuide · 11 min read

How do you know a playable ad is working?

The metrics that matter for playable ads, what to compare them against, how long to wait, and when to cut, iterate or scale. A method for UA teams.

One change
per test. Test design in plain language.
NewGuide · 11 min read

How do you A/B test playable ads?

Test design for playable ads: what to vary, sample size in plain language, testing setups on AppLovin, Meta, Google, Unity and TikTok, naming and mistakes.

The numbers,
sourced. Playable ad statistics for 2026.
NewData · 13 min read

Playable ad statistics 2026

Playable ad statistics for 2026, each with source, year and link: adoption, performance vs video, engagement, networks, production and market.

Your team.
Your rhythm. An in-house playable workflow.
NewGuide · 9 min read

How do you set up an in-house playable ad workflow?

Roles, tools, brief template, review loop, network QA, naming and a weekly rhythm for making playable ads in-house, with or without a developer.

Every winner
wears out. How to iterate before it does.
Guide · 8 min read

Your playable is fatiguing: how to iterate a winning playable

How long playables last, what to change first when performance drops, and the 70/30 split top studios use between variations and new concepts.

Track the tap,
not just the install. The events worth measuring inside a playable.
Guide · 8 min read

What to track inside a playable ad

The in-playable events UA teams should track, what AppLovin, Mintegral and Unity allow, and how in-ad events connect to campaign metrics like IPM and D7 ROAS.

Ship more.
Learn faster. Monthly volume by budget and stage.
Strategy · 6 min read

How many playables should you test a month?

How many new playables to ship a month by budget and stage, the 70/30 split between variations and new concepts, and how much data each test needs.

Watch, tap
or play. Which format to run, and when.
Comparison · 6 min read

Playable vs video vs interactive end card: which to use when

When to run a video ad, an interactive end card or a full playable in mobile game UA, what each costs to make, and how the three work together.

Video in.
Playable out. When it works, and when it doesn't.
Guide · 7 min read

Video-to-playable: when it works and when it doesn't

What video-to-playable tools actually produce, which videos convert well into playables, where the approach breaks, and how to go from a winning video to a real playable.

Show the game
you ship. What stores and regulators allow.
Policy · 7 min read

Fake vs real playable ads: what Google Play, Apple and the ASA allow

What regulators and app stores now say about misleading mobile game ads, the Playrix and Evony rulings, and why real gameplay is the safer bet.

Choosing tools and budget

ai playable generators.what they
actually do.
NewExplainer · 11 min read

What can AI playable ad generators actually do in 2026?

The four types of AI playable ad generators, how to evaluate one on your own game, the risks, and what Segwise, Sett, Craftsman+ and others offer.

no developer.tools marketers
can run.
NewComparison · 10 min read

Which playable ad tools can marketing teams use without a developer?

Which playable ad tools can a UA or creative team run without a developer? Eight options compared on skill needed, networks and price.

free tiers.what you
actually get.
NewComparison · 9 min read

Free playable ad makers: what do you actually get for free?

Free plans and trials from Unity Playworks, PlayableMaker, playableadsmaker.com, Segwise, Craftsman+ and Genie Playable: exports, networks and limits.

three ways to build.one fits
your team.
NewStrategy · 11 min read

In-house vs agency vs freelancer: who should make your playables?

Who should make your playables? Cost per playable and per variant, speed, control and QA compared, with a cost model you can fill in.

looking past Sett.the honest
shortlist.
NewComparison · 11 min read

What are the best Sett alternatives for playable ads?

What Sett does well, who should stay, and six alternatives for teams that want to run playable production themselves. Pricing.

looking past Segwise.what else
is out there.
NewComparison · 10 min read

What are the best Segwise alternatives for playable ads?

Segwise pairs creative analytics with managed playable generation. Here's who should stay, and six alternatives if you want to build yourself.

looking past PlayableMaker.the options,
side by side.
NewComparison · 10 min read

What are the best PlayableMaker alternatives?

PlayableMaker is a low-cost template editor. If templates don't fit your game or tier caps limit you, here are six alternatives.

for game studios.beyond
Craftsman+.
NewComparison · 10 min read

What are the best Craftsman+ alternatives for game studios?

Craftsman+ pairs a playable platform with a full creative studio. Who should stay, and six alternatives for game teams.

one source.every
network.
NewComparison · 11 min read

Which playable ad tools let marketers publish one playable across every ad network?

Nine playable ad tools compared on network coverage, who does the export and cost, plus the checklist for what multi-network export has to include.

version one, monday.version two,
next week.
NewComparison · 14 min read

Which playable ad tools are best for fast creative testing and iteration?

Nine tools compared on the full loop from a read to the next live version: how each makes version two, in-ad analytics, export and cost. Plus a weekly loop.

Higgsfield vs Genie.a prompt or
your game.
NewComparison · 12 min read

Higgsfield Playable vs Genie Playable: which one fits a mobile game UA team?

Higgsfield builds a game from a prompt and exports it as an ad on Enterprise. Genie builds from your own game, self-serve. Inputs, networks, pricing and who should pick which.

Genie Playable.asked,
answered.
NewFAQ · 10 min read

Genie Playable: answers to the questions buyers ask

What Genie Playable is, how it builds playable ads from your game without a developer, which networks it exports to, pricing, and how it compares.

one playable, priced.then come
the variants.
Pricing · 8 min read

How much does a playable ad cost in 2026?

Playable ad costs in 2026 from studios, freelancers, in-house teams and tools, with dated price points and the cost most teams miss: variants.

nine tools.every approach,
compared.
UpdatedComparison · 14 min read

Best playable ad tools in 2026: every approach, compared honestly

Playworks, Playturbo, PlayableMaker, Playable Factory, Craftsman+, Segwise, Sett and Genie Playable compared: how each works, who it fits, what it costs.

two big names.seven
alternatives.
Comparison · 11 min read

Unity Playworks and Playable Factory alternatives in 2026

What Unity Playworks and Playable Factory do well, why teams look elsewhere, and seven alternatives with pricing.

By genre

Match,merge orrun.
Genre · 9 min read

Which games work as playable ads? A genre-by-genre guide

Puzzle, casino, bingo, merge, RPG, 4X, racing and narrative games: what to show in a playable ad, what fails, and how to borrow mechanics honestly.

Spin,daub,install.
Genre · 8 min read

Playable ads for social casino and bingo games

What to show in social casino and bingo playables, the ad policies of Meta, Google, AppLovin and Unity, the ASA's rules on "big win" visuals, and how to keep the brand consistent.

Ready to ship playables from your game?

Book a demo and see Genie Playable on your own game.

Try for freeBook a demo
Learn/Blog

Blog

Everything we know about playable ads: what they are, the specs for every network, how to test and iterate them, and what they cost.

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Make playables yourself. Make them perform.

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Ready to ship playables from your game?

Book a demo and see Genie Playable on your own game.