Higgsfield Playable and Genie Playable both let a marketer make a playable ad without a developer, and both export a single HTML file under 5 MB for the major ad networks. They start from opposite ends. Higgsfield starts from a prompt: describe a mechanic, pick a genre, and it generates a new game, which Enterprise customers can then export as an ad. Genie starts from your game: upload your APK or HTML build and the assets you already have, and the playable is a slice of the title the player is about to install. If you market a live mobile game and need a new version every week, Genie Playable is the closer fit. If you want to prototype a mechanic before it exists, make playables for an app that is not a game, or you already run video and image creative on Higgsfield Enterprise, Higgsfield Playable is worth a look.
We make Genie Playable. Higgsfield Playable launched on 26 Oct 2026, three days before this page was written, so everything below comes from Higgsfield's own documentation and the launch coverage, not from a paid head-to-head test. We will update the page as the product settles. Tell us if something is out of date.
What is Higgsfield Playable?
Higgsfield is an AI creative platform founded by Alex Mashrabov, who previously led generative AI at Snap. It is known for video and image generation, Cinema Studio, Ads Studio and Marketing Studio, and it reported a $400M Series B at a $5.4B valuation in August 2026. On 26 Oct 2026 it announced Playable: a prompt, an idea or your own assets in, a mobile game out, and for Enterprise customers, a playable ad out of that game.
Playable comes in two parts.
Playable Games is on all plans. You describe the objective, controls, obstacles and ending, choose 2D or 3D, pick one of eight genres (Shooter, Runner, Adventure, Action, Strategy, Maze, Puzzle, Simulation), add optional reference images, and generate. You can do this on Higgsfield or inside Claude through Higgsfield's MCP integration. The result plays in the browser, is saved under "My playables", and can be refined from the description. An Explore page lets you play and recreate other people's games.
Playable Ads is Enterprise only. It takes the same written mechanic plus a wider set of uploads: up to 40 images (sprites, textures), one video clip of 3 to 60 seconds, up to 20 audio files, and up to three HTML or ZIP files of an existing game or playable. You choose 2D, 3D or 3D Fast, then Manual mode (approve each stage) or Auto mode (no stops). After testing, you pick the ad network, enter a destination URL such as your store page, and download a single HTML file up to 5 MB formatted for that network. The nine targets are Generic MRAID, Moloco, AppLovin, Google App Campaigns, Unity Ads, Meta, Pangle (TikTok), Mintegral and Liftoff.
Two things to know before you plan around it. First, access is not price: Higgsfield says plan availability "does not establish a fixed price per game or ad", generation runs on credits, and the credit cost shows on the Generate button. Enterprise itself is a contact-sales plan with no public rate. Second, the launch-day posts from creators tied Playable to games earning "$10M+ MRR" and said "you can make those in 10 min". Most of those posts carried a paid partnership label, and none of the claims is Higgsfield's. Higgsfield's own documentation makes no performance claims, which is the right call for a product that is three days old.
What is Genie Playable?
Genie Playable builds a playable ad from your own game. There are three starting points: your APK or HTML build plus the assets in Genie, a format that is already working for you, or a brief from scratch with Genie Agent. Marketing changes the hook, the level and the end card without a developer at any step, and each version builds from the last one, so a change to the fail state changes the fail state and nothing else. Export covers Meta, AppLovin, Unity Ads, Liftoff, Google Ads, TikTok Ads, Pangle and Mintegral, with Moloco coming soon.
Genie is built for live mobile games. It is not a general creative platform and it does not serve apps outside gaming. Pricing is self-serve: a free sign-up covers the first two playables, then plans start at $490 a month, or $249 a month for startups. Larger companies usually start with a custom plan: a one-month guided pilot where the Genie team onboards you and helps build the playables you want.
We publish no speed, volume or lift numbers for Genie Playable until a pilot proves one.
How we compared
Where does each playable come from?
This is the whole comparison, so it gets its own section.
A playable ad has one job: be a true sample of the game. The player taps because the ad looked like something they want to play, and the install survives day one only if the game they open matches the ad they played. Networks review the creative against the listing. Players review it against the game. A mismatch shows up in both places, first as a rejected ad, then as a cohort that installs and leaves.
Higgsfield Playable generates the game. You describe a mechanic, pick a genre and Higgsfield builds an engine for it. You can steer it with your art, a gameplay clip and an existing HTML playable, and that steering will get the look close. But the mechanic underneath is the one Higgsfield generated from your description, in one of its eight genres. For a match-3 with a specific board, a bingo with a specific daub, or a merge game with a specific chain, "close" is the thing UA teams spend weeks fixing in a studio playable, and the thing the word "reskin" was invented for.
Genie Playable ports the game. The build comes from your APK or HTML, the art is the art in Genie, and the level is a level from the game. The playable looks like the game because it is the game. The trade-off is that Genie assumes a game exists. If you are at the concept stage, Genie Agent can build from a brief, but that is not the path Genie is designed around.
So the fair split is this. Higgsfield is the better sandbox: a mechanic in a browser from a prompt, on a free plan, is a cheap way to see whether an idea moves before you build it. Genie is the better production line: once the game exists, the playable should be made from it, and revised from the last version every week.
Your game in. A network-ready playable out. Genie Playable builds from your APK or HTML build, so the ad is the game players will install, and marketing revises it without a developer.
Try GenieHiggsfield Playable vs Genie Playable: side by side
| Higgsfield Playable | Genie Playable | |
|---|---|---|
| Starting point | A written mechanic and genre, plus optional images, a video clip, audio and up to three HTML or ZIP files of an existing playable | Your APK or HTML build plus the assets in Genie; a format that is already working; or a brief with Genie Agent |
| Who builds it | Your team, no developer | Your team, no developer |
| How you make version two | Refine the description and regenerate; Manual mode approves each stage | Iterate from the last version: change the hook, level or end card |
| Output | One HTML file up to 5 MB, formatted for the chosen network, with your destination URL inside | Network-specific builds; Meta's 5 MB limit applies to the single HTML and the ZIP |
| Export targets | Nine: Generic MRAID, Moloco, AppLovin, Google App Campaigns, Unity Ads, Meta, Pangle (TikTok), Mintegral, Liftoff | Eight: Meta, AppLovin, Unity Ads, Liftoff, Google Ads, TikTok Ads, Pangle, Mintegral; Moloco coming soon |
| Games without ads | Playable Games on every plan, including free | Not offered; Genie makes ads |
| Access to ad export | Enterprise plan only | Self-serve from sign-up |
| Pricing | Not published. Credits per generation; Enterprise on request | Free sign-up covers the first two playables; from $490 a month, $249 for startups; custom one-month pilot |
| Built for | Creators and brands on a general video and image platform | Live mobile games only |
| In-ad analytics | Not published | No; reads come from your network and MMP |
| Performance numbers | None published | None published |
| Launched | 26 Oct 2026 | Oct 2026 |
Pros and cons
Higgsfield Playable
Genie Playable
What does each one cost?
Higgsfield has not published a price for Playable Ads. The product is on the Enterprise plan only, which is a contact-sales plan, and Higgsfield says plan access does not fix a per-ad price because generation runs on credits. Playable Games is on every plan, including the free tier, and the credit cost appears on the Generate button. Third-party pricing guides list Higgsfield's individual plans from about $15 a month, but those plans do not include ad export, so they are not the relevant number for a UA team. If you need ad export, the number is whatever Enterprise quotes you.
Genie Playable is self-serve. A free sign-up covers the first two playables. After that, plans start at $490 a month, or $249 a month for startups. Larger companies usually take the custom plan: a full one-month pilot with onboarding where the Genie team helps build the playables.
For the wider picture, including studios at $3,000 to $5,000 per creative and template builders from $30 a month, see how much does a playable ad cost in 2026.
Pricing you can read before the call. Free sign-up for your first two playables, then from $490 a month, or $249 for startups. Larger studios start with a one-month guided pilot.
Book a demoWhich one should you pick?
| If you are.. | Look at |
|---|---|
| Marketing a live mobile game and need the playable to be the game, revised weekly by marketing | Genie Playable |
| Testing whether a mechanic is fun before you build the game | Higgsfield Playable Games, on a free plan |
| Making playables for an app that is not a game | Higgsfield Playable Ads (Enterprise), or a template builder |
| Already on Higgsfield Enterprise for video and image creative and want one vendor | Higgsfield Playable Ads |
| Running Moloco or a network that needs generic MRAID today | Higgsfield Playable Ads, until Genie's Moloco export ships |
| A startup studio with one live title and no Enterprise budget | Genie Playable at $249 a month |
| Wanting both: prototype in one, produce from the shipped game in the other | Higgsfield Playable Games plus Genie Playable |
Where does Genie Playable fit?
Genie Playable is the production side of a live game's UA loop. It builds a playable from your APK or HTML build plus the assets in Genie, from a format that is already working, or from a brief with Genie Agent. Each version builds from the last, so marketers change the hook, level and end card themselves, and the export covers Meta, AppLovin, Unity Ads, Liftoff, Google Ads, TikTok Ads, Pangle and Mintegral, with Moloco coming soon.
What it is not: a game generator, an analytics platform or a general creative suite. If you want to make a game that does not exist yet and play it in a browser this afternoon, Higgsfield does that and Genie does not. If your playable needs to be your game, Genie does that and Higgsfield, for now, approximates it.
Self-serve starts at $490 a month, or $249 for startups, with a free sign-up that covers your first two playables. Larger companies usually start with the custom plan: a one-month pilot where the Genie team onboards you and helps build the playables you want.
The ad should be the game. A prompt can make a game. Your game can make an ad. Genie Playable builds from your APK or HTML build, iterates from the last version and exports for eight networks, without a developer.
Try GenieFAQ
Sources
- 01Higgsfield, Meet Higgsfield Playable Ads and Games (vendor documentation, 25 Oct 2026)
- 02Higgsfield, Playable product page (vendor, read 29 Oct 2026)
- 03Higgsfield, Pricing page (vendor, read 29 Oct 2026)
- 04Higgsfield, Changelog (vendor)
- 05Aliteq, Higgsfield Playable Ads: what the viral launch posts leave out, 27 Oct 2026 (affiliate blog; discloses referral commissions)
- 06PlayToEarn, Higgsfield launches Playable, 27 Oct 2026 (news coverage, incl. Series B figures)
- 07Creators Toolbox, Higgsfield Playable turns a prompt into a mobile game, 26 Oct 2026 (news coverage)
- 08Genie Playable product facts: Genie Labs, confirmed 26 Oct 2026.
