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Genie Playable

Playables that playlike your game.

Start from your game, a brief or what works.Genie builds the playable and ships it to every network.

Try for free Book a demo
Chameleon CatchTravel Crush · Frozen ParisStanza · Make It YoursTower of Pins · The Dragon's VaultGlowe · Wipe on the GlowStack Shack · Burger NightAnimals & Coins · Flood DashBrewmoor · Wake Murdo UpTravel Crush · Fennec's CaféTravel Crush · Where To?

Chameleon Catch

Every playable here was made with Genie Playable.

  1. 01Upload the game
  2. 02Ask for changes
  3. 03Ship to every network
How they were made →

Ship the next playable before the last one dies.

Every playable fatigues. The loop has the next version ready when it does.

01\ Make → Start from your game, a winner, a brief or references. 02\ Edit → Change anything by asking. 03\ Ship → One click per network. 04\ Analyze → Fix it before you spend. See what won after. 05\ Discover → Find the next idea.
Make

Four ways in. One playable that's yours.

Start from whatever you have. Genie asks a few short questions, fills in the plan, and shows three looks for the key moment before it builds anything.

Missing a sound, a music track or a 3D model? Genie makes it. Then it checks the playable runs before it reaches you. You don't have to wait around while it builds.

Edit

Change anything. Just ask.

Every change is a new version. Try the bold idea, and go back if it doesn't land.

Edit by chat Harder level, new copy, a different hero. Say it in plain words.
Annotate Freeze the frame, circle what's wrong, write what you want.
Edit any asset Pick a character, object, background or sound and ask for a new one.
Swap in your files Send your own art, video, sound or font. It replaces the one in the playable.
New theme for an event Halloween, Lunar New Year or your next LiveOps beat, on the same playable.
Variations from a winner Turn one playable into versions that each test one change.
The Playable editor: assets, phone preview and characters
Try for free
Ship

Every network. Its format. One click.

Export for every major ad network, each in its own format and size limit, with your store links in place.

AppLovin
Unity Ads
Liftoff
Meta
Google Ads
TikTok Ads
Mintegral
Pangle
Moloco
Snapchat
Digital Turbine
Preview in portrait (9:16) and landscape (16:9) before you export
Size limits handled per network
Every asset in one panel, ready to preview or download
Network specs, explained
One playable adapted for AppLovin, Unity, Meta, Google, TikTok and Mintegral
Analyze

Know what to fix before you spend.

Creative Analyzer reviews any playable, yours or one you upload, against what makes playables convert. Every note comes with a fix you can apply in one click.

What it checks
The hook Something on screen in the first second, and a tap invited within three.
The goal Clear without reading, with a guide hand where it's needed.
The screen Nothing cut off or overlapping, in portrait or landscape.
The brand Your real art, UI and fonts. No stand-ins.
The pacing A near miss before the win, and the end card before attention drops.
The ask A clear install button, with your store link in place.
Animals and Coins, Flood Dash: the opening frame under review 1 2 3
Creative Analyzer · 3 notes
1 The hook Something on screen in the first second, and a tap invited within three.
2 The screen Nothing cut off or overlapping, in portrait or landscape.
3 The ask A clear install button, with your store link in place.
Analyze

See which change won. Then make the next one.

Every playable you export from Genie carries its own ID. Bring in your results, and Genie lines them up with the exact version that ran.

01\ Bring in your results From the ad networks and from AppsFlyer, Adjust or Singular.
02\ See which change won Installs, clicks and cost next to what changed in each version, plus how far players got inside the playable.
03\ Get the next test Genie suggests what to fix and what to A/B test next.
04\ Start the next one smarter What worked feeds the plan for your next playable.

“Most players drop at second 8. Test a shorter level.”

Make this variant

“The harder level won. Try it with the new hero.”

Make this variant

“Sort puzzles are rising in your genre. Test one as variant C.”

Make this variant
Discover

Their format. Your game.

See what's working outside your game: hooks and mechanics from other games' ads, and what's taking off in music and social. Each trend comes with why it's catching and a playable idea for your game.

Real ads, broken into hook, mechanic and end card
Why each trend is catching, in one line
One click from a trend to a plan with your characters and world

Saw an ad you wish you'd made? Drop it in and build it on your game.

Try it with your game
Stack Shack, Burger Night: hook
Stack Shack, Burger Night: mechanic
Stack Shack, Burger Night: end card

The format UA wants most, and gets least.

Playables convert. They're also the hardest ad to make. Here's how the usual options compare.

The agencyWeeks per build. When it fatigues, another brief and another wait. The template toolFast. And it looks like every other game. The network's toolFree. And your playable stays inside one network. The prompt-to-game AIA reskin of your marketing assets, not your game. Genie PlayableBuilt from your game. Ready for every major network. The next version starts from the last one.
Built from your game By hand, per build No Inside one network No, from marketing assets Yes: art, sound and gameplay from your APK
Looks like your game When the brief is good Like every other game Roughly A look-alike By default, from your brand kit
Plays like your game Approximated Generic mechanics Approximated Approximated Your real mechanics
Runs across networks Yes Yes One Yes Every major network, one source
When it fatigues New brief, new wait New template Rebuild New prompt, new look-alike Next version, from the last one
Learns from what ran No No Inside the network Ad analytics only Results read next to each version

Questions UA teams ask us

Your game's art, fonts, sounds and gameplay, pulled from your APK or brand kit, plus any references you add. Genie makes any art, sound or music that's missing.

Your first playable, in your first session.

Try for free Book a demo
Genie Playable

Playables that playlike your game.

Start from your game, a brief or what works.Genie builds the playable and ships it to every network.

Try for free Book a demo

Every playable here was made with Genie Playable.

  1. 01Upload the game
  2. 02Ask for changes
  3. 03Ship to every network
How they were made →

Ship the next playable before the last one dies.

Every playable fatigues. The loop has the next version ready when it does.

{{ g.n }} {{ g.title }} → {{ g.line }}
Make

Four ways in. One playable that's yours.

Start from whatever you have. Genie asks a few short questions, fills in the plan, and shows three looks for the key moment before it builds anything.

Missing a sound, a music track or a 3D model? Genie makes it. Then it checks the playable runs before it reaches you. You don't have to wait around while it builds.

Try for free
Edit

Change anything. Just ask.

Every change is a new version. Try the bold idea, and go back if it doesn't land.

{{ e.title }} {{ e.line }}
The Playable editor: assets, phone preview and characters
Try for free
Ship

Every network. Its format. One click.

Export for every major ad network, each in its own format and size limit, with your store links in place.

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{{ p }}
Network specs, explained
One playable adapted for AppLovin, Unity, Meta, Google, TikTok and Mintegral
Analyze

Know what to fix before you spend.

Creative Analyzer reviews any playable, yours or one you upload, against what makes playables convert. Every note comes with a fix you can apply in one click.

What it checks
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Try for free
Animals and Coins, Flood Dash: the opening frame under review {{ n.n }}
Creative Analyzer · 3 notes
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Analyze

See which change won. Then make the next one.

Every playable you export from Genie carries its own ID. Bring in your results, and Genie lines them up with the exact version that ran.

{{ s.n }} {{ s.title }} {{ s.line }}

“{{ c }}”

Make this variant
Discover

Their format. Your game.

See what's working outside your game: hooks and mechanics from other games' ads, and what's taking off in music and social. Each trend comes with why it's catching and a playable idea for your game.

{{ p }}

Saw an ad you wish you'd made? Drop it in and build it on your game.

Try it with your game
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The format UA wants most, and gets least.

Playables convert. They're also the hardest ad to make. Here's how the usual options compare.

The agencyWeeks per build. When it fatigues, another brief and another wait. The template toolFast. And it looks like every other game. The network's toolFree. And your playable stays inside one network. The prompt-to-game AIA reskin of your marketing assets, not your game. Genie PlayableBuilt from your game. Ready for every major network. The next version starts from the last one.
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Questions UA teams ask us

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Your first playable, in your first session.

Try for free Book a demo
{{ view.genre }} {{ view.start }} How it was made
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