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For art teams

Your style. Every asset. You direct.

Genie learns your game's look from your own art and holds it across every character, event and ad. Your artists set the bar and approve the work.

Book a demo
Product UI: Brand assets and canvas
or browse files
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What you make

Characters and skins

On-model the first time.

Worlds and items

Maps, props and rewards that belong together.

Progression art

Every stage from one base asset.

Event packages

Key art to reward screens, from one brief.

Key art

The frame every new image follows.

In-game video

Reveals, intros and sprite sheets.

Own the system, not the pixels.

Job 1

Teach it your look once.

Add your characters, objects and backgrounds to Brand assets and mark your key art. Save your rules as skills, and every request follows them.

The Brand assets library
or browse files
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Job 2

Sketch to final, on one canvas.

Sketch to Render, Image Edit, Layer Separation, Change Angles and Upscale in one place. Every image keeps its prompt and who made it. Download PNG or layered PSD.

A sketch → Its render
or browse files
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Job 3

Be the approver, not the bottleneck.

Marketers and LiveOps make what they need inside your rules. Roles decide who does what: Viewer, Creator, Brand manager, Admin.

The roles screen
or browse files
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How it fits your pipeline

01

Your artists keep the final say.

02

Layered PSDs out, so the final polish happens in the tools you already use.

03

One editor per board, so no one's work gets overwritten.

Bingo Blitz cut feature albums from 90 days to 9, with 0 added art headcount.
“Genie Core means everything comes out looking like Bingo Blitz from the first generation, no clean-up, no drift.”
Tal Kysari · Senior Creative Director, Bingo Blitz
Genie Playable

Your art, now playable.

Use Genie Playable too, and the characters and worlds your team approves carry into the studio's playable ads.

A character from Brand assets, inside a playable still
or browse files
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FAQ

No. It takes the repetitive volume off their plate. They set the style and approve the work.

More art out the door. Every piece still yours.

Book a demo
For art teams

Your style. Every asset. You direct.

Genie learns your game's look from your own art and holds it across every character, event and ad. Your artists set the bar and approve the work.

What you make

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Own the system, not the pixels.

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How it fits your pipeline

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Bingo Blitz cut feature albums from 90 days to 9, with 0 added art headcount.
“Genie Core means everything comes out looking like Bingo Blitz from the first generation, no clean-up, no drift.”
Tal Kysari · Senior Creative Director, Bingo Blitz
Genie Playable

Your art, now playable.

Use Genie Playable too, and the characters and worlds your team approves carry into the studio's playable ads.

FAQ

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More art out the door. Every piece still yours.