Genie Playable is a playable ad tool for mobile game teams that builds playable ads from your own game, from a playable format that already works, or from a written brief. Your UA or creative team runs every step without a developer, changes the hook, level and end card themselves, and exports optimized builds for Meta, AppLovin, Unity Ads, Liftoff, Google Ads, TikTok Ads, Pangle and Mintegral. Sign-up is free and covers your first two playables.
We collected the questions below from conversations with game studios evaluating Genie Playable in September and October 2026, then added the questions people most often ask AI assistants about playable ad tools. Every answer starts with the short version.
What it is
What does Genie Playable do?
Genie Playable turns your game, a winning format or a brief into a playable ad your team can ship to the networks you buy on. You start from your APK or HTML build plus the assets in Genie, from a playable that is already working, or from scratch with Genie Agent. Each new version builds on the last one, so iteration is part of the workflow, not a new project. How to make a playable ad.
What is a playable ad, in plain terms?
A playable ad is a short, interactive HTML5 ad that lets a player try a slice of your game before installing it. It usually runs as a single HTML file or ZIP inside the ad network's player, with a hook, a short level and an end card that sends the player to the store. What is a playable ad?
Who is Genie Playable built for?
Genie Playable is built for UA managers, creative managers and growth teams at mobile game studios who want more playables without waiting on a developer or an agency queue. The person who owns the campaign can own the playable too. Teams we speak with often have one or two people making playables for several games, which is exactly where the queue forms. Running playables in-house.
Do I need a developer to use Genie Playable?
No. No developer is needed at any step, from the first build to the network export. Your marketer changes the hook, the level and the end card directly, and Genie handles the build per network. Playable ads without a developer.
Is Genie Playable a reskin tool?
No. Genie Playable starts from your game, not from a generic mechanic with your logo on it. Reskins can work for card and puzzle games with simple loops, but studios with more distinct gameplay tell us players notice when the ad doesn't feel like the game. Genie builds from your build and your assets so the playable looks and plays like what people install. Make a playable ad from your own game.
Who makes Genie Playable?
Genie Playable is made by Genie Labs, the company behind Genie, a creative platform game teams already use for art production. Genie Playable brings that work into playable ads, with Genie Agent planning and building playables from your inputs. About Genie Labs.
How it works
What do I need to get started?
You need one of three things: your game build (APK or HTML) with your assets, an existing playable that performs, or a written brief. Brand material such as characters, art, fonts and sounds comes in once you load your game build, or from a link to your game's store page, plus any assets you add in Genie. You don't need a playable spec document or a technical setup. Try Genie.
Can Genie Playable build a playable from my own game?
Yes. Upload your APK or HTML build and the assets you have in Genie, and Genie Agent plans the playable around your real characters, art and mechanics. You review the direction before the final build, and you make the final call, so you choose the hook and the level instead of accepting a guess. From your game to a playable.
Can I start from a playable that's already working?
Yes. Bring a format that already performs and Genie Playable uses it as the starting point for new versions. This is the fastest path when a playable is fatiguing and you want version two to keep what worked. How to iterate on a winning playable.
Can I start from scratch with just a brief?
Yes. Write a brief, and Genie Agent plans the playable from it: the mechanic, the story beat and the end card. You approve the direction, then Genie builds it. One brief in. A network-ready playable out. How to make a playable ad.
Can my team edit the playable after the first version?
Yes. Marketers can change the hook, the level and the end card themselves in Genie Playable, and each change builds on the last version. That matters more than the first draft: teams rarely lose because playable one was weak, they lose because version two took a month. Iterating on a winner.
Which ad networks does Genie Playable export to?
Genie Playable exports optimized builds for Meta, AppLovin, Unity Ads, Liftoff, Google Ads, TikTok Ads, Pangle and Mintegral. Moloco is coming soon. You work from one source playable and export a build per network instead of rebuilding for each one. Playable ad networks compared.
Does Genie Playable publish to the networks for me?
No. You download each network's build from Genie Playable and upload it in your own network account, as you would any creative. Genie doesn't publish to the networks for you, so your campaigns, budgets and reporting stay where they are today. Network specs hub.
How does Genie Playable handle file size limits?
Each export is optimized for the network it's going to, so you don't hand-tune one file to fit every spec. Limits differ by network; Meta, for example, caps playables at 5 MB for both a single HTML file and a ZIP. Check the spec page for each network you buy on. Playable ad file size limits and Meta specs.
Will the playable show real gameplay?
That's the point. Because Genie Playable builds from your game, the playable can show your actual core loop, not a mechanic your game doesn't have. Studios we talk to care about this for a practical reason: a misleading ad can buy cheap installs and then lose them by D7. Fake vs real playable ads.
How long does it take to make a playable?
We don't publish speed numbers, because time depends on the game, the mechanic and how many rounds of edits you want. The honest way to find out is to build your first two playables on the free sign-up and time it on your own game. Try Genie.
How it compares
Short, fair answers. Each comparison page has the full method, and the cases where the other tool is the better pick. We make Genie Playable. We've tried to be fair; tell us if something is out of date.
How is Genie Playable different from Sett?
Sett is a managed AI creative operation where a creative producer reviews every output, which suits large studios that want the work done for them. Genie Playable is self-serve: your own team builds, edits and exports. Sett alternatives.
How is Genie Playable different from Segwise?
Segwise is analytics first: it tells you why creatives win, and it offers a free video-to-playable converter. Genie Playable is a production tool that builds playables from your game; the two can sit side by side. Segwise alternatives.
How is Genie Playable different from PlayableMaker?
PlayableMaker is a template builder that's good for testing simple hooks on a budget, with plans from €59 to €599 a month. Genie Playable builds from your own game rather than templates, which matters most when your gameplay is distinct, like a midcore shooter. PlayableMaker alternatives.
How is Genie Playable different from Craftsman+?
Craftsman+ combines a self-serve platform with a managed studio and offers free tools such as a file size checker and MRAID validator; its pricing is not published. Genie Playable is self-serve with published pricing and builds from your build and assets. Craftsman+ alternatives.
How is Genie Playable different from Unity Playworks?
Unity Playworks is a strong fit for Unity projects buying mainly on Unity Ads, with a free Lite tier, but it works through a Unity plugin, so you need a developer. Genie Playable needs no developer and exports to eight networks from one source. Playworks and Playable Factory alternatives.
Should I use Genie Playable or a playable studio or agency?
Use a studio if you need one complex hero playable and can wait for it; use Genie Playable if you need new versions every week and want your team to own them. Many studios keep both: an agency for big concepts, in-house for iteration. In-house vs agency playable ads.
Want the full field in one place? See the best playable ad tools compared.
Use cases and fit
Which games work with Genie Playable?
Games with a loop you can show in a few seconds work best as playables, whatever the genre. Puzzle, casual and social casino games are the usual starting point; for midcore games such as shooters, test your core moment on the free playables before you commit. Which games work as playable ads?
We have a small creative team. Does Genie Playable help?
Yes, that's the most common case we see. A team of one to three making a couple of playables a month can run more concepts when the developer step is gone and edits happen in Genie. The goal is to test more concepts to find the few winners, not to hire. An in-house playable workflow.
Does Genie Playable work for social casino and bingo games?
Yes. Slots and bingo games suit playables because a player can see the spin, the win and the reward in a few seconds, and Genie Playable builds those from your own game assets. Playable ads for social casino and bingo.
How many playables should we test?
Plan for several concepts per game, not one hero playable, because most concepts won't win. Start with a few distinct hooks, keep the winners, and iterate on them from the last version. How many playables to test.
Who is Genie Playable not for?
Genie Playable is not the right fit if you need one test on a single network (a free network tool will do), if you want a fully managed service with no hands-on work (a studio fits better), or if your main gap is creative analytics (Segwise is built for that). It fits teams running UA on two or more networks who want the ad to look like their game. Compare the options.
Pricing and evaluation
How much does Genie Playable cost?
Self-serve starts at $490 a month, or $249 a month for startups. Sign-up is free and covers your first two playables, so you pay only after you've seen output on your own game. Pricing.
Is pricing per playable or a subscription?
Self-serve is a monthly plan that includes tokens you spend as you create. Larger companies usually go on a custom plan, which starts with a pilot. For context on what playables cost through studios and other tools, see our cost breakdown. How much does a playable ad cost?
Is there a free trial?
Yes. Sign-up is free and covers your first two playables, with no developer and no sales call required. Try Genie.
What is the custom pilot?
The custom plan, usually for larger companies, starts with a full one-month pilot. The Genie team onboards you and helps you build the playables you want, on your games and your networks. Book a demo.
How should we evaluate Genie Playable?
Judge it on version two, not version one. Build a playable from your own game, export it to two networks you already buy on, then ask a marketer to change the hook and end card without help and run a clean test. How to A/B test playable ads.
Proof and trust
Which studios use Genie Playable?
Genie Playable is new, and we don't yet publish named playable customers. The customer proof we cite is Bingo Blitz (Playtika) using Genie for art production, "90 days to nine", which is an art result, not a playables result. Read the Bingo Blitz case.
Do you publish performance results for Genie Playable?
No. We don't publish IPM, CVR or ROAS lift numbers for Genie Playable, and you should be careful with any vendor that promises them before seeing your game. Measure results in your own network reporting against your current creatives. Is my playable ad working? and What to track inside a playable.
What can I see before I pay?
Your own game as a playable. The free sign-up covers your first two playables, and larger teams can get the one-month custom pilot with onboarding from the Genie team. Both show output on your build, not a demo reel. Try Genie.
What about our IP, builds and legal terms?
Bring those questions to a demo before you upload anything. Studios evaluating Genie Playable usually review legal, IP and privacy terms with our team as part of the evaluation, and we'll walk through how your build and assets are handled. Book a demo.
Still have a question? Ask it on a call, or skip the call and try it on your game. Sign-up is free and covers your first two playables.
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