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Style reference: a prompt to use any image as style inspiration

This prompt uses an attached image purely as inspiration for theme, colors and atmosphere, and creates a new asset in that look. Use it for new features, events or genres where you want a look inspired by a mood board image, without copying it.

Genie
By Avia Shavit, Product Lead, Genie LabsLast updated
A mood board image next to a new game asset created in its colors and atmosphere
Example output · mood board image and the new asset

The prompt

Reference image@ character or styleFill the brackets

Using the attached image as inspiration for theme, colors and atmosphere create a new image of [describe the asset name/type. You can use @].

Short on time?Analyze this prompt guide and get the key conclusions

What to fill in

BracketWhat to putExample
The attached imageThe mood board image whose look you want.A moody watercolor of a misty forest
[asset]What to create, with @ for your own characters."@Milo standing at a forest shrine"

When do you use it?

When a new event or feature needs a new look, and the team has a picture of it but not a style for it yet. A mood board image from the art director. A screenshot of the atmosphere the producer has in mind. This prompt turns "like this" into an actual asset you can react to.

What breaks, and how do you fix it?

The output copies the reference's content instead of only its look. Or the style comes through too weakly.

  • Say what to borrow and what to ignore. "Borrow the palette, lighting and texture. Ignore the characters and composition."
  • For your own game's look, use @ styles instead. Style reference is for borrowing a new look. Your saved style is for staying on yours.

Variations to try

Palette only

Using only the colors of the attached image, create a new event logo for a summer festival.

Atmosphere only

Using the lighting and atmosphere of the attached image, create a lobby background of a seaside town. Ignore its subject and layout.

FAQ

Will it copy the reference image?

+

It's built to borrow the look, not the content. If content leaks through, list what to ignore.

What's the difference from @ styles?

+

@ styles are your game's saved looks. Style reference borrows a look from any single image, which suits exploration.

Can I combine two references?

+

Yes. Attach both and say which one gives the palette and which one gives the texture or light.

Try it in Genie

A mood board image in. A new asset in that look out.

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