Genie
Genie Playable

Ship the next playable
before the last one dies.

Genie Playable turns your game's narrative, mechanics and live events into playables that look and play like the game.Genie Playable turns your game's narrative, mechanics and live events into playables that look and play like the game.

Runs on

From what works to what's next.

The game is the foundation. Everything below is a layer on top of it.

Start from what works01
Step 01

Start from what works

Begin with references that already work in UA, or with trends from outside gaming, like the sounds carrying organic and TikTok content right now. Not a blank page.

Phone running a playable with an approval check
Borrow from other worlds02
Step 02

Borrow from other worlds

Take a format or mechanic that converts in another game or genre, and fill it with your game. Their format, your brand.

A borrowed platformer format refilled with your game's character
Iterate the creative03
Step 03

Iterate the creative

Change a part of the design. Add a feature that works in other ads. Blend in video. When a playable fatigues, the answer is the next version, not a new brief.

The same playable in two versions, v1 and v2
Ship it everywhere04
Step 04

Ship it everywhere

Variants for tests, sizes, reskins and adaptations for every ad network, from one source. Your UA team is never captive to one network’s tool.

One playable adapted to phone, tablet and banner sizes
Learn, then make the next one05
Step 05

Learn, then make the next one

See what works and what doesn’t. Feed it back. The next version starts from the data, not from a blank brief.

Test results feeding the next playable version

Narrative, brand, gameplay. And the data that compounds them.

01

Brand

On-style by default. The game's look already lives in Genie Core, so the playable and the event it advertises come from the same source of brand truth.

Brand board: typography, colors, character and UI elements
02

Narrative

The playable carries your game's story and characters, its meta and core, and the live event running right now.

A game character
03

Trends

What is working outside your game, from top playables in your genre to the sounds and formats carrying TikTok this month, rebuilt with your game inside.

A playable on a phone surrounded by trend and sound icons
04

Gameplay

Real mechanics from your core and meta. What the player tries in the ad is what they get in the game.

Playable gameplay on a phone
05

Data

What works feeds the next version, and you can read it against the game's own content, not just the ad's click rate.

Character holding a phone with a number one medal

Four ways to make a playable.
One system behind them.

Made from your game, not a template with your logo.

Narrative, meta, core mechanics and the live event running right now. The playable looks and plays like your game because it is made from it, in the look Genie Core already holds.Narrative, meta, core mechanics and the live event running right now. The playable looks and plays like your game because it is made from it.

Your game's assets flowing into a playable on a phone

Start from a creative that already converts.

A top playable in your genre, a mechanic from another game, a trend or sound that is carrying TikTok this month. Genie rebuilds it with your game inside.

A top creative rebuilt with your game inside

Describe it. Genie Agent plans and builds it.

Genie Agent plans the playable, builds it and hands it to your team to direct, on brand from the first version. A blank page is a valid starting point.

A brief turning into a built playable

Iterate, adapt, and feed back what performs.

Swap in what performs from other ads, blend in video, cut every size and reskin, and adapt it for every ad network. Learn what works, feed it back, make the next one.Swap in what performs, cut every size, and adapt it for every ad network. Learn what works, make the next one.

One playable adapted to tablet, phone and banner sizes

The format UA wants most, and gets least.

Every UA team wants more playables. Here is what they get instead.

01

The agency

Weeks per build. When the playable fatigues, another brief, another wait.

Weeks per build
02

The template tool

Fast, and everything it makes looks like every other game.

Generic
03

The network's tool

Free, and it lives inside one network. So does your playable.

One network
04

The prompt-to-game AI

A look-alike made from your marketing assets, not from your game.

Not your game

Why not an agency, a template, or the network's tool?

Swipe to compare

AgencyTemplate toolNetwork toolPrompt-to-game AIGenie Playable
Built from the live gameBy hand, per buildNoFrom the engine build, inside one networkNo, from marketing assetsYes. Narrative, meta, core, features, live events
Looks like your gameWhen the brief is goodLooks like every other gameApproximatelyA look-alikeBy default, from Genie Core
Plays like your gameApproximatedGeneric mechanicsEngine mechanics, one networkApproximatedReal core and meta mechanics
Runs on every networkYesYesOneYesYes, from one source
When it fatiguesNew brief, new waitNew templateRebuildNew prompt, new look-alikeThe next version, from the last one
Learns from what ranNoNoInside the networkAd analyticsFed back into the next version, read against the game's content

Try it on your game.

Put your game in before the sales call. Make your first playable. Then decide.

01

Bring your game

Your style, your characters, the event you are running. If your game already runs on Genie, this step is done.

02

Pick a starting point

A reference that works in UA, a format from another genre, or your live event as it is.

03

Make the first one

Iterate it, size it, adapt it for the networks you run on. Then make the next one from what you learn.

Your game's character, environment, board and end card going into Genie
A v1 playable previewed on a phone
One playable resized and adapted for every network placement

Questions UA teams ask us

What goes into a Genie playable?

Your game. Its narrative, meta, core, features and the live event or offer you are running. If your game already runs on Genie, its look is already in Genie Core.

Do you need our engine build?

No. Genie Playable builds from your game's content and mechanics as they live in Genie, not from the engine build, so it is not tied to one engine or one network.

Which ad networks does it support?

Every major network. Variants, sizes and adaptations come from one source, so a playable is never captive to the tool of the network it runs on.

Who makes the playables?

Your team. UA, creative, or both. You direct, edit, layer and approve everything.

What happens when a playable fatigues?

You make the next version from the last one. Change the design, add what worked in another ad, blend in video, reskin it. No new brief, no new wait.

Why not build this in-house?

Try it on your game first and see. The hard part to build yourself is not the playable. It is the single source of brand truth behind it and the loop back from the data, and Genie already runs both for your events and offers.

Is Genie Playable a separate product?

No. It is the same production layer that makes your offers, events and CRM, reaching the ad.

Not a look-alike. Your game.

Thanks, we'll be in touch.

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