Genie Playable turns your game's narrative, mechanics and live events into playables that look and play like the game.Genie Playable turns your game's narrative, mechanics and live events into playables that look and play like the game.
Meta
Google
TikTok
AppLovin
Unity
Mintegral
Liftoff
Moloco
Snapchat
Digital Turbine
The game is the foundation. Everything below is a layer on top of it.
Begin with references that already work in UA, or with trends from outside gaming, like the sounds carrying organic and TikTok content right now. Not a blank page.

Take a format or mechanic that converts in another game or genre, and fill it with your game. Their format, your brand.

Change a part of the design. Add a feature that works in other ads. Blend in video. When a playable fatigues, the answer is the next version, not a new brief.

Variants for tests, sizes, reskins and adaptations for every ad network, from one source. Your UA team is never captive to one network’s tool.

See what works and what doesn’t. Feed it back. The next version starts from the data, not from a blank brief.

On-style by default. The game's look already lives in Genie Core, so the playable and the event it advertises come from the same source of brand truth.

The playable carries your game's story and characters, its meta and core, and the live event running right now.

What is working outside your game, from top playables in your genre to the sounds and formats carrying TikTok this month, rebuilt with your game inside.

Real mechanics from your core and meta. What the player tries in the ad is what they get in the game.

What works feeds the next version, and you can read it against the game's own content, not just the ad's click rate.

Narrative, meta, core mechanics and the live event running right now. The playable looks and plays like your game because it is made from it, in the look Genie Core already holds.Narrative, meta, core mechanics and the live event running right now. The playable looks and plays like your game because it is made from it.

A top playable in your genre, a mechanic from another game, a trend or sound that is carrying TikTok this month. Genie rebuilds it with your game inside.

Genie Agent plans the playable, builds it and hands it to your team to direct, on brand from the first version. A blank page is a valid starting point.

Swap in what performs from other ads, blend in video, cut every size and reskin, and adapt it for every ad network. Learn what works, feed it back, make the next one.Swap in what performs, cut every size, and adapt it for every ad network. Learn what works, make the next one.

Every UA team wants more playables. Here is what they get instead.
Weeks per build. When the playable fatigues, another brief, another wait.
Weeks per buildFast, and everything it makes looks like every other game.
GenericFree, and it lives inside one network. So does your playable.
One networkA look-alike made from your marketing assets, not from your game.
Not your gameSwipe to compare
| Agency | Template tool | Network tool | Prompt-to-game AI | Genie Playable | |
|---|---|---|---|---|---|
| Built from the live game | By hand, per build | No | From the engine build, inside one network | No, from marketing assets | Yes. Narrative, meta, core, features, live events |
| Looks like your game | When the brief is good | Looks like every other game | Approximately | A look-alike | By default, from Genie Core |
| Plays like your game | Approximated | Generic mechanics | Engine mechanics, one network | Approximated | Real core and meta mechanics |
| Runs on every network | Yes | Yes | One | Yes | Yes, from one source |
| When it fatigues | New brief, new wait | New template | Rebuild | New prompt, new look-alike | The next version, from the last one |
| Learns from what ran | No | No | Inside the network | Ad analytics | Fed back into the next version, read against the game's content |
Put your game in before the sales call. Make your first playable. Then decide.
Your style, your characters, the event you are running. If your game already runs on Genie, this step is done.
A reference that works in UA, a format from another genre, or your live event as it is.
Iterate it, size it, adapt it for the networks you run on. Then make the next one from what you learn.



Your game. Its narrative, meta, core, features and the live event or offer you are running. If your game already runs on Genie, its look is already in Genie Core.
No. Genie Playable builds from your game's content and mechanics as they live in Genie, not from the engine build, so it is not tied to one engine or one network.
Every major network. Variants, sizes and adaptations come from one source, so a playable is never captive to the tool of the network it runs on.
Your team. UA, creative, or both. You direct, edit, layer and approve everything.
You make the next version from the last one. Change the design, add what worked in another ad, blend in video, reskin it. No new brief, no new wait.
Try it on your game first and see. The hard part to build yourself is not the playable. It is the single source of brand truth behind it and the loop back from the data, and Genie already runs both for your events and offers.
No. It is the same production layer that makes your offers, events and CRM, reaching the ad.
A Genie expert will reach out to set up your demo.
We'll use this to route you to the right Genie expert.
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