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Case study · Bingo Blitz
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How Bingo Blitz cut feature art from 90 days to 9

We sat down with the art and LiveOps leads behind one of the world's top-grossing social titles to hear how Genie reshaped their production pipeline, and saved $2.5M on album art alone.

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Customer story, Bingo Blitz
Bingo Blitz island map: 1 island, 5 backgrounds, 70+ collection items across Ko Samui, Malaga, Birmingham and Nicosia

"We create content in minutes now, not days, and it always looks like our game."

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Tal Kysari · Senior Creative Director, Bingo Blitz

Industry context

Social and casual games live or die on a relentless LiveOps calendar, a new themed event, offer set and album every few days. Art teams are the bottleneck: every event needs dozens of on-brand assets, resized and localized, faster than a hand-crafted pipeline can deliver. Falling behind the calendar means leaving revenue on the table.

The challenge

Before Genie, the team's feature-art pipeline couldn't keep pace with the LiveOps calendar. Albums took months, work was spread across external vendors, and keeping thousands of assets consistently on-brand was a constant battle.

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"Every album took months and three rounds of vendor back-and-forth. We were always behind the calendar."

Head of LiveOps · Bingo Blitz

The solution

The studio brought its visual identity into Genie Core and rebuilt its event pipeline around Genie Agent, every asset generated on-brand, then resized and localized in the same pass, with artists kept firmly in control.

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"Genie Core means everything comes out looking like Bingo Blitz from the first generation, no clean-up, no drift."

Tal Kysari · Senior Creative Director, Bingo Blitz
Pipeline collapse: from 8 employees running Research, Copy, Art, Feedback, Final Assets to 1 employee running Research, Art, Final Assets, Copy

The results

Within a quarter, Bingo Blitz had compressed feature-album production by 10x, shipped far more live events, and held a consistent on-brand look, all without adding art headcount.

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